Aresteidis “Ares” Dragonis
Game Director | 3D Character & Environment Artist | Producer
15 years of experience
I am a game creator and 3D artist with a focus on atmospheric and narrative-driven experiences. As the director and lead artist of The Shore, Eresys, and Necrophosis, I have been involved in every stage of development from art direction and design to production and release.
My background in 3D character and environment artistry allows me to shape distinctive worlds, creatures, and moods that support both gameplay and storytelling. While I specialize in character and monster design, I also enjoy collaborating across disciplines to ensure visual style, tone, and mechanics work together seamlessly.
Selected Projects
Necrophosis (2025) A surreal first-person horror game co-developed with Adonis Brosteanu, published by Dragonis Games. Recognized for its evocative visuals and atmospheric storytelling.
The Shore A Lovecraft-inspired title noted for its immersive environments and unsettling aesthetic.
Eresys A cooperative horror game that builds on my experience with atmosphere, mood, and creature design.
Focus Areas
3D modeling, texturing, rigging, and lighting for characters and environments
Art direction and visual storytelling in dark fantasy and horror genres
Indie game development: from concept and design to production and release